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Hedge Wizard Map Design 2023

2023 has me working a lot on The Hedge Wizard as I wrap up a novel project and continue work on Mira and the Legend of the Djinns. This will be a folder for my map design stuff. I am working directly in RPGmaker MZ now since Unity and I did not get along.

The mirror room. It's the first room you'll see in the game, probably.

The mirror room. It's the first room you'll see in the game, probably.

The laboratory has had many iterations, this is the latest!

The laboratory has had many iterations, this is the latest!

The upper area of the lab.

The upper area of the lab.

Upper Kitchen w/ storage and dining area

Upper Kitchen w/ storage and dining area

Lower kitchen

Lower kitchen

1920x1080 view of the lab. I'm experimenting with resolution but right now, I am leaning away from this one. Probably 1280x760?

1920x1080 view of the lab. I'm experimenting with resolution but right now, I am leaning away from this one. Probably 1280x760?

The exterior view of the tower.

The exterior view of the tower.

Tower road 1

Tower road 1

Tower road 2

Tower road 2

tower road 3

tower road 3

tower road 4 and where Athena lives. Her place will get more personality later, especially the interior.

tower road 4 and where Athena lives. Her place will get more personality later, especially the interior.

Roocat's pen.

Roocat's pen.

A connected mockup of the exterior maps, showing how they might fit together as one larger map. I'll likely keep them discrete, but I'm not sure yet. It'll depend on whether the engine can handle a map this size without chugging.

A connected mockup of the exterior maps, showing how they might fit together as one larger map. I'll likely keep them discrete, but I'm not sure yet. It'll depend on whether the engine can handle a map this size without chugging.